

These codes can be used at any time during gameplay by holding down the buttons for a few seconds at the same time. Dumped twice with MPF and thrice with CloneCD, all dumps matched.Blowhard features an introductory message warning the player about the boss and the boss fight itself features mechanics that weren't seen in the final release.

The Magic Crafters home features an extra room seen in some prerelease materials, but the room is empty.Many enemies throughout the game were retextured in the final version.The fairies seen in the flight levels, High Caves and Haunted Towers use an earlier and much more cartoony design.There's a placeholder level name amongst the other Gnasty's World levels called "BUNCHACRAP".Both Gnorc Gnexus and Gnasty's Loot are missing from this version.Most levels also include a gem floating in the vortex, too, something that is never seen in the final game. All exit vortices use the dragon pad model in place of the vortex base.Twilight Harbor has a very early object placement and is missing all its gems.Gnorc Cove takes the role of the Gnorc Gnexus as the first level in Gnasty's World you encounter.Wild Flight, Crystal Flight, Haunted Towers and Gnasty Gnorc all use placeholder textures, the latter level being in an incredibly early state.Alpine Ridge, Twilight Harbor, Gnasty Gnorc and all Flight and Boss stages use early names, as does Gnasty's World.The rest of the dragons either only present text dialogue or show no dialogue prompt at all.The only dragons to feature cutscenes are the dragons in the first three homeworlds, and all of these cutscenes feature unfinished dialogue and voice recordings.Many gems and dragons have moved relative to their final positions.There is no title screen or intro cutscene, nor is there any option to select a save file.
